AI Insights · Timothy · April 2022
Top 5 Co-op Games on Android in Belgium Q1 2022
Explore the performance of the top 5 co-op games on the Android platform in Belgium during Q1 2022. Discover trends in downloads, revenue, and active users.
In Q1 2022, the top 5 co-op games on the Android platform in Belgium showcased notable trends in downloads, revenue, and active users. Data from Sensor Tower highlights the performance of Clash Royale, Roblox, Among Us, 2 Player games : the Challenge, and Lords Mobile: Last Rise of Qin.
Clash Royale from Supercell experienced varied trends in both revenue and active users. Weekly revenue saw peaks at around $31.7K in early February and $31K in early March. Downloads fluctuated, peaking at 9.1K in late January, while weekly active users showed a steady increase from 381.5K in early January to over 509K by the end of March.
Roblox from Roblox Corporation saw a significant peak in weekly revenue at approximately $72.2K at the end of December, followed by a dip and then stabilization around $23K-$32K throughout the quarter. Downloads started at 9.7K in late December, gradually declining to about 5.2K by the end of March. Active users remained relatively stable, fluctuating around 370K-405K.
Among Us from Innersloth LLC had a modest revenue trend, peaking at $230 at the end of December and then stabilizing around $20-$50. Downloads started strong with 6.6K in late December, tapering off to approximately 3.1K by the end of March. Active users showed a decline from 18.9K in late December to around 11.3K by the end of the quarter.
2 Player games : the Challenge from JindoBlu maintained low revenue figures, peaking at $36 in mid-February. Downloads fluctuated, with a notable peak at 4.8K in late February. Active users demonstrated growth from 24.4K in late December to 27.9K by the end of March.
Lords Mobile: Last Rise of Qin from IGG.COM saw its weekly revenue peaking at around $18K at the end of December, then fluctuating between $9K and $15.6K. Downloads peaked at 4.3K in late January, with a subsequent decline to about 1.9K by the end of March. Active users also fluctuated, peaking at 13.8K in late February and declining to approximately 10.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.